
I reinstall the game, but it still doesn't work. Oddly, the controller still doesn't working after I restore the dll to its original version, which is quite different from my initial situation when the controller works (in a laggy and unusable way).

It doesn't seem to work in game, although it detects the existence of a controller in the setting page sometimes. I tried the mod you mentioned under different steam controller settings (with "xbox controllers supports" checked or not, with steam input enabled or disabled for HK, with native input enabled or disabled in HK). I'm using a Xbox Series S controller with a M1pro computer. Or is there any methods to workaround this? The other problem is that the controller doesn't seem to vibrate after the mod, not sure if this should be expected. Thank you so much, the game is playable on mac now. My notes to remember what the changes were in that file link Restart the game for the change of the setting to apply.ĭisable Steam Input for HK to help rule out issues from Steam side (Right-click HK in Steam Library > Properties > Controller > set drop-down to 'Disable Steam Input').

Native Controller Input enabled (HK main menu > Options > Controller). Rename Assembly-CSharp.dll to Assembly-CSharp.dll_BAK for backup sakeĭownload and paste in this edited version: Then navigate to Contents/Resources/Data/Managed/

In the folder that opens, right-click hollow_knight.app > Show Package Contents. Right-click Hollow Knight in your Steam Library > Manage > Browse local files. It should also mean triggers and inventory button working without requiring keyboard mapping. Is the controller on the latest firmware? I'm wondering if its a side effect of that since its a new issue for you, or perhaps its a Steam thing - I read reports from the Mac forums of Steam incorrectly showing multiple x360 controllers connected.
